A small update, I have added controls for what object has been selected so if you happen to select a polyobject instead of an emitter the script won’t crash, it will just bark att you a bit.
So except stability, what has been improved? I have made an attempt to fix the looping bug. I have so far not a solid sollution but for now the script sets the looping mode to “once”. In this mode it works fine so if you want it as stable as possible don’t change that!
I’m open for suggestions for improvement as usual!