Tutorial: Exporting a simulation from maya into UT3.

This is a tutorial describing how to export a simulation or vertex animation to UT3. In the video I show how to export a simulation, but in fact it doesn’t have to be a rigid body simulation. It could be a vertex animation with animated translation, scale and rotation. If you have any questions or problems with the tutorial, please let me know.

http://files.filefront.com/Tutorialrar/;10946042;/fileinfo.html

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Script: Convert Vertex animation/Simulations to Skeletal animations.

http://files.filefront.com/simtoSkeletonforUT3mel/;10946120;/fileinfo.html

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Script: Rigid Body Emitter v 0.6.1

http://files.filefront.com/RBEScript+v061mel/;12146450;/fileinfo.html

 

It’s not done yet, but most of the functions I wanted to put in this Rigid Body Emitter from the beginning is there. Please let me know if there is something you think is missing, or if you find a bug.

 If you want to add another Rigid Body Emitter to your scene Close the create new emitter window and open it again from the RBE Main.

To install: Open RBE.mel in your script editor, select all and press execute (numpad Enter). Then to run the script, in the commandline, enter RBEMain and hit enter.

Known bugs:

The script/simulation breaks if you let it go past the end of your timeline, keep this in mind when playing back or batchrender. This will only occur if you have your looping set to anything but “Once”. I’m working on a fix.

 

Please do not alter this script without my permission, and do not host it on other sites without my permission. Feel free to direct people here. If you use this script in a project I’d think it was awesome if you let me know but I won’t bite your head of if you don’t.

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